South Figaro Need Merchant Costume Again
And then, Locke went to Due south Figaro to stall the Empire. He'due south done enough. Now he needs to go the hell outta in that location.
Monster Name | HP | MP | ATK | DEF | Gil | EXP |
---|---|---|---|---|---|---|
Commander | 102 | 50 | 13 | 100 | 153 | 85 |
Heavy Armor | 495 | 150 | 53 | 150 | 195 | 80 |
Vector Hound | 166 | 10 | 14 | 80 | 83 | 128 |
The three rules of Due south Figaro:
(1) Never talk to the Heavy Armors' users. (2) Never talk to the Heavy Armors' users. (3) Exist prepared to be pwned in failing to learn rules one and two. (The only exception is if you're wanting to Steal an Iron Helmet ; if so, do every bit you wish. There is no real point to killing i anyways, except for the Bestiary. They don't movement.
Begin by heading into the item shop. Speak with the merchant adjacent to the counter. He'll telephone call yous a thief; you'll re-educate him in a hands-on style. Quite literally, as well – Steal from him and, upon success, you lot'll steal his wear. I call back that'south a first for Terminal Fantasy. As would be expected, the guy in the Birthday Arrange flees.
Afterwards, leave the shop and go into the business firm of the servant of the richest man in town nearby. Go downstairs and speak with the kid to be let past. Dorsum outside, get north and upstairs. Follow the path around the town to a soldier in greenish clothes. Speak with him and Steal his clothes. Still a bit startling.
Then, cadet, head into the Pub and go downstairs. You'll notice a door with a merchant behind information technology. Speak with said merchant, battle, and Steal his clothing. You'll then take the Cider . Now, you recall that house where the kid let y'all through? Get dorsum in that location and, on the pinnacle floor, speak with the old man in the southwest corner to hand over the Cider. After that pocket-size scene, go back downstairs and speak with the kid. Tell him the password ("Courage") or the child will impale yous or something. Yous'll exist allowed through a secret path.
Once on the path, go forth it to the door. Exit, walk around to the door, and re-enter. Head to the second flooring and the eastern room will take a girl mentioning something nigh winding clocks. The western room contains some sad ol' rich man. Use the hush-hush staircases backside the bookcase. Continue to the basement (it doesn't matter if you change clothes). Continue to the next cutscene.
Anyways, we practise run across up with Celes, an Imperial general, who has committed treason. It seems not all antagonists are completely evil … didn't I say that nigh General Leo, also? Anyways, go into the room. Speak with Celes to larn that her hands are bound. Before yous even recall of coming upward with some funky new button combination, unbind her, and so take the key from the nearby guard. (Seriously … it'south a flake belatedly to say "stealing is wrong". I merely stole a friggin' PRISONER.)
Re-equip Celes after regaining command (for all she has right now is a Hairband). Walk out of the room here to detect that the other rooms you looted to the east; the second door has the Save Point. Use information technology and continue to the third room. Examine the clock in the back that is not ticking to open a secret door. Go on through.
Hither in the underground passageway, you'll start to fight some battles and notice that Celes has magic. Like simply one other human. Coincidence? Anyways, continue to detect some rooms supposedly blocked from you. If you played Final Fantasy V, y'all'll probably understand that there are subconscious invisible passages connecting them.
And then, head effectually and e through the overhead wall, then south to find the Iron Armor in a chest. Backtrack north and get east. At the northbound path, apply it and circle around to two more chests - the Slap-up Sword and the Heavy Shield are inside. Backtrack and, while heading south, go into the wall and you'll go through. Take three steps into the south wall, then westward three to go south and downstairs. Open the three chests hither for an Ten-Potion, a How-do-you-do-Ether, and a Ribbon (you'll need to hug the south wall and look around for the Ribbon breast).
Backtrack all of the manner and continue heading south into the wall to find a path to the east. Skip it, as well as the adjacent one. Become to the start westbound path to detect an Earring . Backtrack to the second eastbound path and take information technology to some stairs. Take the door out and get out South Figaro.
In the overworld, head northwest to the Due south Figaro Cavern.
Source: https://www.gamerguides.com/final-fantasy-vi/guide/walkthrough/chapter-ii-a-meeting-with-the-returners/south-figaro-locke
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